![]() ![]() Similarly, at least one hero will always want to interact with the Academic’s Study, and so on. For example, you will no longer arrive at an Assist Encounter desperate for Flame, and have all heroes want to leave or kill the helpless. New logic for choice selection, which will ensure that at least one hero will want to interact with Encounter.Quirk-driven choices in encounters now show the name of the quirk that caused it.Various quirk-driven choices have been added.Sluice generation tuning: removed cultist chance expanded Academic Study chance to 1-2 Sluice battle config tuning: no more easies, just like other factionsĪssist, Resist, Cultist, and Oasis Encounters.Helps provide balance sandbox so can't hoover your way to all the good stuff Rare combat items will no longer show up in Common Combat Item draw table road debris now pulls from common combat item table instead of ALL combat item table.Reduced Sluice appearance chance to 50%, at any given inn.Added more repair fight variety on Gaunt side.Blocked diseases from happening in the Valley.Champion monsters will no longer appear until Confession 3+.Will continue to monitor data after launch. Adjusted overall affinity change rates to try to reduce current positive relationship heavy bias.Meltdown: affinity penalty to -3 (still down from -4 that was in Early Access).Resolute: now heals 67% (was 50%) and gives a 3 round debuff resist buff.Overstress (meltdown or resolute) confer a 3 round stress resist buff afterwards.Enemy Advantage tuning pass (several have changed).Relationship blessed and cursed skills now are selected with weighted chance influenced by usage, meaning that the most-used skills are more likely to be chosen. ![]() ![]() No longer need to spend candles to leave the Altar.Hero Altar tracks: changed first deathblow resist upgrade to always be the first upgrade (after the class unlock).Overall Altar of Hope price audit, resulting in reducing prices of many unlocks.Valley completion candle award increased slightly.Increased region completion candle awards modestly.First time victory bonuses for each Confession increased dramatically.Earn candles by carrying your fallen heroes’ remains to the next inn (see Hero Remains, above.).Reaching the next Inn is always valuable for more candles. All “abandon run” candle penalties have been removed.Honor the fallen by bringing their remains to the next Inn and you will be rewarded with candles of HopeĬandle Earning and Altar of Hope Balance Changes.Mounting them will give you a candle scoring bonus at expedition end. Infernal Flames are unlocked at the Altar of Hope. There are five in total, each with a specific theme. By contrast, Infernal Flames make the game harder.Mounting the Radiant Flame reduces the candles scored slightly, but it can be well worth it. Furthermore, each time you fail a Confession, the Radiant Flame gets stronger and stronger. The Radiant Flame is available at all Valley Inns and gives various gameplay boosts that can help you overcome any Confession.The Radiant and Infernal Flames allow you to customize the difficulty of Darkest Dungeon 2. Once unlocked, these palettes and kits are configurable at the crossroads in any combination you wish.Each hero has 3 alternate color palettes and 3 weapon kits available on the new Mountain subscreen at the Altar of Hope.No Champions or Antiquarian will appear in Denial.The Shackles have been rebalanced to be a bit easier.Denial does not require a Trophy to enter the Mountain.Denial features only the Sprawl and The Tangle.Denial consists only of 2 full regions, instead of 3.Videos have also been added to many tutorial events to better depict information.ĭenial has been restructured to be more friendly to new players and provide a smoother learning experience.Tutorial events now trigger more contextually and are spaced out over more time. All tutorial events and information has been revised.Following that, the player chooses their first Confession (Denial) and play proceeds as normal. The very first expedition is a “Prologue” that consists only of an introductory Valley. The tutorial experience within Darkest Dungeon 2 has been reworked and improved. New language support: Korean/Japanese/Ukrainian/Simplified Chinese.Flame gameplay effects now vary by Confession.Cosmetic Unlocks: Hero Palettes and Weapon Kits.Greatly improved new player experience, including a comprehensive Tutorial update, new Prologue and a rebalanced Denial Confession.ACT 5: Final Boss, ordainment, story content, ending cutscene.ACT 4: Final Boss, ordainment, story content.Assist, Resist, Cultist, and Oasis Encounters.Candle Earning and Altar of Hope Balance Changes.Looking for something specific? Click one of the links below to jump to. ![]()
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